Conference Program

All sessions will take place in Room 1347 in the UCLA School of Law building.

CLE Readings

Program Brochure


8:00am - 9:00am (PDT)

Registration / Light Refreshments

 


9:00am - 9:15am (PDT)

Introductory Remarks

 


9:15am - 10:30am (PDT)

GC Roundtable - (1.25h General CLE)

The best GCs are those who are conversant on cutting edge legal and business issues.  The panelists on the GC Roundtable will discuss the cutting edge legal and business issues that they or their respective GCs believe must be considered by digital media and video game companies.

Moderator:
Rusty Weiss, Partner, Sidley Austin LLP

Panelists:
Matthew Breitman, Senior Vice President - General Counsel Americas and Corporate Secretary, Take-Two Interactive Software, Inc.
Eric Grouse, Vice President & Deputy General Counsel, Sony Interactive Entertainment
Adam Sullivan, General Counsel, Square Enix

 


10:30am - 10:45am (PDT)

Networking Break

 


10:45am - 11:45am (PDT)

Ethics of Responsible Gaming - (1h Ethics CLE)

Ethics of Responsible Gaming - The video game industry is uniquely positioned at the intersection of rapidly evolving technology and regulations that are trying to keep up, resulting in gray areas through which lawyers have to guide their clients. This panel interrogates the role of attorneys, their professional obligations, and their ethical duties as they navigate this ambiguity.

Moderator:
Maria Abesa, Senior Counsel, Business & Legal Affairs, Square Enix

Panelists:
Andrew Bardi, Associate General Counsel, Reality Labs, Meta
Stacy Feuer, Senior Vice President, ESRB Privacy Certified
Felix Hilgert, Partner, Osborne Clarke
Zachary Lewis, Associate, Frankfurt Kurnit Klein + Selz

 


11:45am - 1:00pm (PDT)

Lunch (starts at 11:45)

Lunch Presentation – Digital Media and Video Games: The Competition Hollywood Has for Consumer Attention (12:15 to 12:45 PM) - (0.5h General CLE)

The entertainment industry may have enough to worry about in 2024 as its core film and TV businesses feel the pressure of adapting to a streaming-driven marketplace. But the truth is the challenges Hollywood face now holding onto its audiences extends far beyond the production of premium long-form video. Intended as a companion of sorts to the "After the Streaming Wars" presentation given in June at UCLA's 48th Annual Entertainment Symposium this presentation takes a look at the competitive landscape for consumer attention, including video games, the creator economy, social video, immersive entertainment, and of course, AI. Enough talk about binge watching and themed popcorn buckets; let's talk about Roblox, Apple Vision Pro, the Sphere in Las Vegas and other innovations.

Presenter:
Andrew Wallenstein, Chief Media Analyst and President, Variety Intelligence Platform (VIP+)

 


1:00pm - 2:00pm (PDT)

Annual Litigation Update:  Part 1 - (1h General CLE)

The first part of our annual litigation update will examine some of the top cases and disputes from the prior year or so affecting the digital media and video game space – including, among others, those involving rights of publicity, rights of privacy, first amendment, trademarks and copyright.

Moderator:
Doug Lichtman, Professor, UCLA School of Law

Panelists:
William Sloan CoatsSole Practitioner, Law Office of William Sloan Coats
Marc Mayer, Partner, Mitchell Silberberg & Knupp LLP

 


2:00pm - 2:30pm (PDT)

Annual Litigation Update: Part 2 - (0.5h General CLE)

The second part of our annual litigation update will summarize the cases involving Epic Games v. Apple and v. Google, including a recently filed new complaint, and include discussion of what is presently allowed in the app stores in terms of in-app purchases and side payments.

Presenter:
Jennifer Dixton, Assistant Chief, Special Counsel for Policy & Intellectual Property, Antitrust Division, U.S. Department of Justice, Lecturer in Law, UCLA School of Law

 


2:30pm - 2:45pm (PDT)

Networking Break

 


2:45pm - 3:55pm (PDT)

Show Me the Money! The Impact of NIL and Private Equity on Sports, Video Games & Digital Media - (1h General CLE)

Reference to “NIL” is in the news on a near daily basis. This panel will discuss why NIL seems to be everywhere, NIL’s emergence and intersection with rights of publicity, and how the associated money is impacting digital media, video games & sports, including the sports-media landscape. This includes a look at how such ties in with the recent surge in popularity of women’s sports, the return of EA Sports’s NCAA Football video game, and the potential for more money – an increase in private equity investment in sports and what that means.

Moderator:
Seth J. Steinberg, Principal, Digital Arts Law

Panelists:
Andrew Eiger, Vice President of Legal and Business Affairs, Overtime
Sara Gotfredson, Founder, Trailblazing Sports Group (formerly VP, ESPN/Disney)
Gary Rosenfeld, Head of Business Development, Big Fish Games
Mark Tratos, Shareholder, Greenberg Traurig

 


4:00pm - 5:10pm (PDT)

Cross-Media IP Exploitation in Entertainment and Gaming - (1h General CLE)

This panel will discuss how entertainment and video game companies are expanding and licensing their IP to create cross-media entertainment products that span games, film, TV, books, podcasts, live events, merchandising and digital media to reach new fans and engage audiences. Successful franchise expansion is dependent on the rights and licensing of IP, which our panelists will address from a legal and business perspective across different types of entertainment and media. Our discussion will also include key trends and legal challenges in cross-media linear adaptations using video game IP as source material, as well as the use of TV/film storytelling IP in games and other media.

Moderator:
Cooper Jackson, Senior Vice President, Business Affairs & Development, Electronic Arts

Panelists:
Pam Reynolds, Director & Associate General Counsel of Legal Affairs, Amazon MGM Studios
Ned Sherman, Chief Business Affairs & Legal Officer, Skybound Entertainment
Jenifer Wallis, Chair of Entertainment Practice, Munck Wilson, Mandala, LLP
Rusty Weiss, Partner, Sidley Austin LLP

 


5:00pm - 5:15pm (PDT)

Closing Remarks

 


5:15pm - 6:30pm (PDT)

Reception

 


CA MCLE Credits: UCLA School of Law is a State Bar of California approved MCLE provider. By attending all sessions, you may earn up to 6.25 credits (5.25 hours of general credit and 1 hour of legal ethics credit). CLE Readings

Location and Details

  • CHECK IN & BADGE PICK UP

    Badges are required for entry and will be available for pick up at the check in tables near the entrance of Room 1347, located on the first floor of the UCLA School of Law building. Check in will begin at 8:00 AM, and the event will start promptly at 9:00 AM. Refreshments and drinks will be provided during this time.

  • PARKING

    Law School Parking Lot (On Charles E. Young Dr. East) | Map

    Parking Structure 3 (North) | Map

  • EVENT LOCATION

    This year's conference will be held at UCLA School of Law, Room 1347, on the first floor.

    • UCLA School of Law Address: 385 Charles E Young Dr E, Los Angeles, CA 90095.

Minimum Continuing Legal Education

  • Online MCLE Form

    For California MCLE credit, please complete our online Attendance Form during the event. QR codes linking to the form will be displayed throughout the venue and on the back of your event badge. You can fill it out anytime, and certificates will be emailed to you within a few weeks.

    If you do not fill out the Attendance Form during the event, a follow-up email containing the link will be sent to all attendees.

    This event is approved for 6 hours and 15 minutes of MCLE credit.

    Questions? Email: mcle@law.ucla.edu

Planning Committee

  • Co-Chairs

    Seth J. Steinberg
    Principal, Digital Arts Law

    Rusty Weiss
    Partner, Sidley Austin LLP

  • Members

    Maria Abesa
    Senior Counsel, Square Enix

    Cooper Jackson
    Senior Vice President, Business Affairs & Development, Electronic Arts

November 8, 2024 9:00 AM - 6:30 PM

Presented by The Ziffren Institute for Media, Entertainment, Technology & Sports Law and Institute for Technology, Law & Policy in association with the American Bar Association’s (ABA) Forum on Sports and Entertainment Industries, this year’s conference again features leading practitioners and executives who will discuss some of the most pressing issues impacting the digital media and video game spaces.

In addition to robust discussion of a variety of topics that will engage and educate, this one-day conference also includes opportunities to meet, network and re-connect with colleagues and friends. The conference is held in an intimate setting with limited availability and includes a hosted lunch and evening reception.

For more information please visit our website! https://law.ucla.edu/academics/centers/ziffren-institute-media-entertainment-technology-and-sports-law/digital-media-video-game-conference 

PURCHASE TICKETS HERE

October 16, 2024 12:10 PM - 1:30 PM

Please save the date! On Wed 10/16 at 12:10PM, our ELA (Entertainment Law Association) and SLA (Sports Law Association) student groups will be hosting an LA28 panel.

Professor Steven Bank will be moderating a panel discussion featuring:

  • Jessica Borowick (Senior Counsel at NBC Sports)
  • Katy Freeman (Sports Lawyer [Law Offices of Howard L. Jacobs] who was also on USA Swimming’s National Team)
  • Kevin Massoudi (Managing Counsel for LA 28 Olympics)
  • Aaron Lowenstein (Associate General Counsel for LA28, and UCLAW alum!)

The event will unite a diverse group of lawyers involved in preparing for the LA28 Olympics and Paralympics. Students will get a chance to meet and hear from legal professionals from various sectors, including those specializing in broadcasting, athlete representation, and LA28's legal team. After the panel discussion, students will have the chance to engage with our experts and ask questions.

Lunch will be served.

RSVP here by October 2: https://forms.gle/HnUDYthVnDhLCDqL9

September 11, 2024 12:15 PM - 1:30 PM

The Ziffren Institute invites all students to our Welcome Lunch Event! Discover our courses, programs, and resources while connecting with faculty and classmates. Lunch will be provided for those who register.

Register Here: https://forms.gle/FW4zWmAkXy5zD7QRA

Date: Wed. September 11, 2024Time: 12:15-1:30pm Location: Law Room 1357

View Our Website for More Information: https://law.ucla.edu/academics/centers/ziffren-institute-media-entertainment-technology-and-sports-law
September 12, 2024 6:00 PM - 8:00 PM

The Williams Institute's 2024 NYC Fall Salon will take place on Thursday, September 12 from 6:00-8:30 PM at the Meta office in Hudson Yards.

We invite you to join our discussion on the current state of LGBTQ+ law and policy and what’s at stake in the upcoming November election and beyond.
 
For tickets to our 2024 NYC Fall Salon, please visit: https://bit.ly/NYCFallSalon24RSVP ends on September 4, 2024.
 

For more information, please contact Williamsdev@law.ucla.edu.

Pictured from Left to Right:  Ken Ziffren, Christa Workman, Donna Langley, Elsa Ramo, Craig Wagner
From left: Ken Ziffren, Christa Workman, Donna Langley, Elsa Ramo and Craig Wagner

On June 21st, UCLA welcomed to campus over 500 of the entertainment industry’s most influential figures, as industry executives gathered for the 48th annual Entertainment Symposium, hosted by the

Donna Langley in the spotlight

Ken Ziffren (L) and Donna Langley
From left: Ken Ziffren and Donna Langley

Donna Langley sat down with legendary entertainment lawyer Ken Ziffren ’65, who founded the much-heralded law firm Ziffren Brittenham as well as the Ziffren Institute. Their discussion, in the final session of the daylong conference, tied together many of the themes from the day’s panels, including how to get audiences into movie theaters, the future of streaming, the role of AI in the entertainment business, as well as Langley’s personal path to one of the top spots in the entertainment industry.

Prior to taking the helm of NBCUniversal’s films, TV and streaming content strategy last year, Langley spent two decades focused on feature films, involved in blockbusters including Oppenheimer, Jurassic World, The Super Mario Bros Movie, 50 Shades of Grey and Get Out.

Ziffren asked Langley how she decides what content to assign to traditional broadcast TV (such as NBC, Bravo or E!) versus streaming on Peacock. Langley said the decision is usually straightforward, based on the clear age difference between the streaming audience and the linear TV audience. Bravo content, she explained, does well on both platforms, but with minimal audience overlap.

“We are learning as we go,” she admitted.  “Something we’re thinking about strategically right now is the idea of starting with a younger audience fanbase and then migrating that over to NBC. Whether it’s possible to age down that broadcast audience remains to be seen.”

On the box office’s failure to bounce back to pre-pandemic attendance levels, Langley showed cautious optimism. She predicted an uptick in the second half of the year, driven by popular franchises and overall increase in volume.

“Consumer behavior has shifted and it’s probably not coming back anytime soon. I’m not going to say never, because it’s all cyclical,” she added.

“One of the things we’re quite optimistic about is [that] Gen Z is a very reliable audience at the box office,” Langley said. “They’re not going to see everything. It’s appointment viewing and it has to have a lot of social energy around it. That audience will just as soon go to Inside Out, Oppenheimer or Barbie or Cocaine Bear or M3GAN. It’s platform- and genre-agnostic, but has to have social energy – something they can interact with others about.”

Langley drew applause with her response about the role of artificial intelligence by saying that first and foremost, “the labor piece of it has to be right.” Although she said the company is not currently using AI to make any movies, she conceded that it’s an inevitable part of the industry’s future.

“It’s a technology just like any tech innovation that the film industry has seen throughout its 100-year history, but it’s moving so much faster.”

Langley called for “good, clever, sophisticated copyright laws around our IP, so we’re not being disadvantaged” as well as the need for freedom to creatively use the technology.

“It should be exciting, but we’ve got to get the ethics of it right,” she concluded.

‘After the Streaming Wars’

Michael Nathanson
Michael Nathanson

The foundation for the symposium’s conversations was laid out in the morning by Michael Nathanson, partner and senior research analyst at MoffettNathanson Research, who dissected the causes of the industry’s recent revenue loss. He pointed to rising inflation that led many consumers to tighten their spending by canceling their cable bundles and switching to streaming services. In just the past five years, 20 million U.S. homes cut the cord, he said. On the corporate side, Nathanson referenced “deflationary corporate strategies,” where companies attracted new subscribers by launching streaming services with rich content and especially low prices – Disney+, HBO Max and Peacock, for example – as well as a shift away from ad spending for TV and toward spending on ad-supported streaming and Internet services.

“As a result of this perfect storm, traditional media companies now realize that they have to adapt to this new world just as new entrants become more aggressive,” said Nathanson.

Consumers are settling into an average of four streaming products per home, according to Nathanson. But there is still a great deal of churn among customers – averaging 5% across the board, except for Netflix, which is the best at less than 2%.

Going forward, Nathanson predicts large-scale mergers and acquisitions, companies exiting the streaming business, an increase in third-party content licenses and a greater focus on sports content – which continues to be a big winner.

‘Nothing But Net – How Sports and Content Are Scoring’

From left, Kendall Johnson, Stephanie Kyoko McKinnon, Endi Piper, Lisa Joseph Metelus and Kevin Masuda
From left: Kendall Johnson, Stephanie Kyoko McKinnon, Endi Piper, Lisa Joseph Metelus and Kevin Masuda

With sports in the spotlight, three experts shared perspectives on the opportunities for content creators and athletes in the session “Nothing but Net – How Sports and Content Are Scoring,” moderated by Latham & Watkins’ Kendall Johnson and Gibson Dunn & Crutcher’s Kevin Masuda, who is also a Ziffren Institute Advisory Board member.

“A lot of the leagues are thinking about how to engage viewership and fans outside of the actual season. That’s where we come in,” said Stephanie Kyoko McKinnon, general counsel at Skydance which produces Hard Knocks: Off Season and NFL Draft: The Pick is In with NFL Films.

The behind-the-scenes content featuring high-profile athletes or rising stars draws attention from sports fans while also bringing in new viewers through compelling characters and stories – which is especially important for attracting a Gen Z audience, explained Endi Piper, general counsel for The SpringHill Company which was founded by LeBron James and Maverick Carter. She went on to explain that athletes are also motivated to participate in documentaries, podcasts, and other platforms outside of their sport because it gives them an opportunity to show the world their authentic selves beyond their athletic prowess.

“They’re doing it because they want to have a voice – a lot of them don’t need the money,” Piper pointed out.

Lisa Joseph Metelus, CAA board member and head of athlete brand strategy & entertainment for CAA Sports, shared her perspective representing athletes who are interested in expanding their influence beyond the court or field. She said brands are capitalizing on the popularity of both sports and personal storytelling.

“Brands are recognizing that storytelling in general goes farther than putting a regular ad on TV,” said Metelus. “Every brand we’re speaking to right now wants to get away from traditional ads,” she says.

‘The Brands Rise Again’

Pictured from Left to Right: Eric Baum, Hillary Bibicoff, Michael Helfant, Jade Alex and Josh Silverman
From left: Eric Baum, Hillary Bibicoff, Michael Helfant, Jade Alex and Josh Silverman

The rise of branded content epitomized by the ubiquity of Barbie was the topic of the panel “The Brands Rise Again!!” Leaders from Mattel, Sony Pictures Entertainment and Warner Bros. Pictures discussed how a brand’s fan base provides a built-in market for movies – whether that brand represent a popular toy, cartoon or famous athlete. So far this year, movies tied to existing brands have included Mean Girls, Dune 2, Kung Fu Panda 4, The Garfield Movie, and Inside Out 2.

“The audiences keep coming back,” explained moderator Michael Helfant ’83, of counsel for Loeb & Loeb LLP. “There’s an emotional connection audiences and consumers have to these brands.”

Mattel worked with 165 licensing partners on Barbie. But turning the world pink required complex agreements, reviews, approvals and timing around embargoed assets. Panelists discussed the book-length style guides that dictate how a brand can be portrayed by licensees, and the delicate dance between creators and those tasked with protecting a brand’s intellectual property.

Josh Silverman, Mattel’s chief franchise officer who worked with director Greta Gerwig on box-office-busting Barbie, says collaboration and trust between creators and brands are the alchemy for successful partnerships. It took a lot of courage for Mattel’s leadership to allow the movie’s marketing narrative to be “whether you love or hate Barbie, this movie is for you,” he said.

Panelists also discussed the pivotal role fans play for brands in generating movie buzz, and the careful balance between fandom and infringement. Eric Baum, SVP business and legal affairs at Sony Pictures Entertainment, explained that Ghostbusters’ cult following – with fans making their own costumes, proton packs and Ecto-1 vehicles – is what enabled the franchise to be reborn more than 30 years after the last film.

“You can’t then squash the enthusiasm for that kind of engagement once the new films come out,” Baum explained.

“Fans are what help drive the box office and the success of our films, so on the marketing side we lean heavily into our fans,” said Jade Alex, executive director of events and global publicity at Warner Bros. Pictures, who has helped promote brand-based films including Barbie and Elvis.

Panelists also acknowledged the post-pandemic growth in location-based entertainment, with Sony launching the indoor theme park Wonderverse near Chicago earlier this year, and Mattel slated to open an Adventure Park in Glendale, Arizona, in 2024.

‘The Good News About Theatrical Distribution’

From left: Paul Dergarabedian, Nikkole Denson-Randolph, Lisa Bunnell and Scott Forman
From left: Paul Dergarabedian, Nikkole Denson-Randolph, Lisa Bunnell and Scott Forman

In May, coverage of the movie industry was all doom and gloom but pivoted to sunshine and roses by June. Paul Dergarabedian, senior media analyst at Comscore, set the tone for the panel on theatrical distribution by contrasting the two months’ headlines. Just like Inside Out, the movie industry is all Anxiety and Depression followed by Joy, he said.

“Those of us who’ve been in industry for 10-plus years understand it ebbs and flows,” said Nikkole Denson-Randolph, senior vice president of content strategy & inclusive programming at AMC Theaters. “We’re going to have good and bad weeks, but we always come out on top.”

The human connection people feel in theaters by sharing an experience is what keeps people coming back, despite the challenges of the past few years. In fact, returning to celebrate old movies remains popular. This year, Shaun of the Dead, Coraline, The Matrix and Neverending Story will all be back in theaters for anniversaries of their original release.

“You can create a cultural moment in a theater,” said Scott Forman, executive vice president & general sales manager at Warner Bros. Pictures, pointing especially to the experience of Taylor Swift fans flooding theaters to sing along and dance to The Eras Tour movie.

The smashing success of Barbie, Oppenheimer and Taylor Swift: The Eras Tour benefited the entire industry, the experts said. “The most important thing is that it means we get to keep making movies,” said Lisa Bunnell, president of distribution at Focus Features. “I think it’s important we give that chance to more voices, younger voices, more diverse voices.”

While the rhythm of releases is still being disrupted by last year’s labor strikes, panelists expect to see greater diversity and options in the theater by the second half of this year – and giving viewers more choices is key to filling seats, Bunnell argued. But at the end of the day, the theater remains a place where people love to go to connect with each other and human stories.

“If the pandemic didn’t do away with theaters,” Dergarabedian concluded, “nothing will.”

‘AI on Screen: Setting the Ethical Standards for Tomorrow's Entertainment’

From left: Ilissa Samplin, Rijul Gupta, Ian Slotin, David Dreyfus and Liz Randall
From left: Ilissa Samplin, Rijul Gupta, Ian Slotin, David Dreyfus and Liz Randall

The ethical and legal implications of using AI in entertainment was the topic of a lively John H. Mitchell Panel on Ethics and Entertainment, moderated by Ilissa Samplin, partner at Gibson, Dunn & Crutcher LLP.

Rijul Gupta, CEO and founder of DeepMedia AI, drew a resounding “no” from panelists and audience members alike when he asked whether there are any fair-use exceptions to train AI models on copyrighted work.

David B. Dreyfus, general counsel for the Directors Guild of America, argued that AI companies should have to license works in order to “feed” them to their models. “We think it should be transparent,” said Dreyfus. “How can these companies ingest the entire internet but not disclose what they ingested?”

Ian Slotin, SVP of intellectual property at NBCUniversal, pointed out that existing laws on using name, image and likeness are technology neutral, and can provide broad protection for creators like Scarlett Johansson, who’s voice was mimicked by an OpenAI product.

“There are gaps, for sure, that need to be addressed, but when we deal with those gaps, what we think about as content creators is making sure there’s breathing room for the first amendment,” said Slotin.

Gupta, whose company detects AI-generated deep fakes, agreed that the speed of change adds complexity. Plus, he pointed out, thoughtful conversations like these are not ubiquitous, and frameworks are needed to protect against those inclined to use the technology to cause harm.

Liz Randall, head of business operations for CAA, said the agency rolled out CAAVault, which aims to help clients secure their digital likeness and voices and allow others to license them – with consent, credit and compensation. She sees this as a vital step in giving artists legal recourse against those who use their digital likeness or voice without consent.

The conversation then turned to AI’s outputs – from still images and short films – and whether those deserve to be copyrightable.

Panelists agreed that while some AI-produced works may not earn copyright protection, on the other end of the spectrum examples like the AI short film Air Head required so much human input that they surely deserve copyright.

“Realistically, where the lines are going to be drawn is going to have to come from the courts,” said Dreyfus. “With new and improved models coming out every week, the technology is moving far too fast.”

The speed of AI advances is just one of the many industry disruptions explored by panelists throughout the day. But if industry leaders are fazed by it, they weren’t showing it at the symposium.

“We have to be believers. We have to be optimists,” Langley said about the viability of broadcast networks. And on campus this past June at least, that optimism prevailed across the entire entertainment ecosystem.

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