Digital Media & Video Game Conference


A long-standing event for insightful discussions and networking among digital media and video game professionals.

2024 Digital Media and Video Game Conference Graphic


Presented by the Ziffren Institute and Institute for Technology, Law & Policy, in association with the American Bar Association’s (ABA) Forum on Sports and Entertainment Industries, this year’s conference brings together leading practitioners and executives to discuss pressing issues in digital media and the video game industry.

In addition to robust discussions of a variety of topics that will engage and educate, this one-day conference also includes opportunities to meet, network, and reconnect with colleagues and friends. The conference is held in an intimate setting with limited availability and includes a hosted lunch and evening reception.

Since 2007, the Digital Media and Video Games Conference has been a key gathering for senior attorneys, executives, and industry leaders from video game developers, platform owners, publishers, eSports teams, content creators, and more.

Co-chaired by Rusty Weiss and Seth J. Steinberg, the conference offers valuable insights on the evolving digital media and video game landscape, keeping attendees informed on business trends and legal developments. 


Friday, November 8 | 9:00 AM – 6:30 PM (check-in begins at 8:00 AM) | Room 1347, UCLA School of Law

Program Brochure


Registration Fees:

  • General Admission: $349.00
  • Forum on Entertainment and Sports Member: $299.00
  • Beverly Hills Bar Association Member: $299.00
  • ABA Law Student Member: $25.00

 

Register for the Conference

Conference Program

All sessions will take place in Room 1347 in the UCLA School of Law building.

CLE Readings

Program Brochure


8:00am - 9:00am (PDT)

Registration / Light Refreshments

 


9:00am - 9:15am (PDT)

Introductory Remarks

 


9:15am - 10:30am (PDT)

GC Roundtable - (1.25h General CLE)

The best GCs are those who are conversant on cutting edge legal and business issues.  The panelists on the GC Roundtable will discuss the cutting edge legal and business issues that they or their respective GCs believe must be considered by digital media and video game companies.

Moderator:
Rusty Weiss, Partner, Sidley Austin LLP

Panelists:
Matthew Breitman, Senior Vice President - General Counsel Americas and Corporate Secretary, Take-Two Interactive Software, Inc.
Eric Grouse, Vice President & Deputy General Counsel, Sony Interactive Entertainment
Adam Sullivan, General Counsel, Square Enix

 


10:30am - 10:45am (PDT)

Networking Break

 


10:45am - 11:45am (PDT)

Ethics of Responsible Gaming - (1h Ethics CLE)

Ethics of Responsible Gaming - The video game industry is uniquely positioned at the intersection of rapidly evolving technology and regulations that are trying to keep up, resulting in gray areas through which lawyers have to guide their clients. This panel interrogates the role of attorneys, their professional obligations, and their ethical duties as they navigate this ambiguity.

Moderator:
Maria Abesa, Senior Counsel, Business & Legal Affairs, Square Enix

Panelists:
Andrew Bardi, Associate General Counsel, Reality Labs, Meta
Stacy Feuer, Senior Vice President, ESRB Privacy Certified
Felix Hilgert, Partner, Osborne Clarke
Zachary Lewis, Associate, Frankfurt Kurnit Klein + Selz

 


11:45am - 1:00pm (PDT)

Lunch (starts at 11:45)

Lunch Presentation – Digital Media and Video Games: The Competition Hollywood Has for Consumer Attention (12:15 to 12:45 PM) - (0.5h General CLE)

The entertainment industry may have enough to worry about in 2024 as its core film and TV businesses feel the pressure of adapting to a streaming-driven marketplace. But the truth is the challenges Hollywood face now holding onto its audiences extends far beyond the production of premium long-form video. Intended as a companion of sorts to the "After the Streaming Wars" presentation given in June at UCLA's 48th Annual Entertainment Symposium this presentation takes a look at the competitive landscape for consumer attention, including video games, the creator economy, social video, immersive entertainment, and of course, AI. Enough talk about binge watching and themed popcorn buckets; let's talk about Roblox, Apple Vision Pro, the Sphere in Las Vegas and other innovations.

Presenter:
Andrew Wallenstein, Chief Media Analyst and President, Variety Intelligence Platform (VIP+)

 


1:00pm - 2:00pm (PDT)

Annual Litigation Update:  Part 1 - (1h General CLE)

The first part of our annual litigation update will examine some of the top cases and disputes from the prior year or so affecting the digital media and video game space – including, among others, those involving rights of publicity, rights of privacy, first amendment, trademarks and copyright.

Moderator:
Doug Lichtman, Professor, UCLA School of Law

Panelists:
William Sloan CoatsSole Practitioner, Law Office of William Sloan Coats
Marc Mayer, Partner, Mitchell Silberberg & Knupp LLP

 


2:00pm - 2:30pm (PDT)

Annual Litigation Update: Part 2 - (0.5h General CLE)

The second part of our annual litigation update will summarize the cases involving Epic Games v. Apple and v. Google, including a recently filed new complaint, and include discussion of what is presently allowed in the app stores in terms of in-app purchases and side payments.

Presenter:
Jennifer Dixton, Assistant Chief, Special Counsel for Policy & Intellectual Property, Antitrust Division, U.S. Department of Justice, Lecturer in Law, UCLA School of Law

 


2:30pm - 2:45pm (PDT)

Networking Break

 


2:45pm - 3:55pm (PDT)

Show Me the Money! The Impact of NIL and Private Equity on Sports, Video Games & Digital Media - (1h General CLE)

Reference to “NIL” is in the news on a near daily basis. This panel will discuss why NIL seems to be everywhere, NIL’s emergence and intersection with rights of publicity, and how the associated money is impacting digital media, video games & sports, including the sports-media landscape. This includes a look at how such ties in with the recent surge in popularity of women’s sports, the return of EA Sports’s NCAA Football video game, and the potential for more money – an increase in private equity investment in sports and what that means.

Moderator:
Seth J. Steinberg, Principal, Digital Arts Law

Panelists:
Andrew Eiger, Vice President of Legal and Business Affairs, Overtime
Sara Gotfredson, Founder, Trailblazing Sports Group (formerly VP, ESPN/Disney)
Gary Rosenfeld, Head of Business Development, Big Fish Games
Mark Tratos, Shareholder, Greenberg Traurig

 


4:00pm - 5:10pm (PDT)

Cross-Media IP Exploitation in Entertainment and Gaming - (1h General CLE)

This panel will discuss how entertainment and video game companies are expanding and licensing their IP to create cross-media entertainment products that span games, film, TV, books, podcasts, live events, merchandising and digital media to reach new fans and engage audiences. Successful franchise expansion is dependent on the rights and licensing of IP, which our panelists will address from a legal and business perspective across different types of entertainment and media. Our discussion will also include key trends and legal challenges in cross-media linear adaptations using video game IP as source material, as well as the use of TV/film storytelling IP in games and other media.

Moderator:
Cooper Jackson, Senior Vice President, Business Affairs & Development, Electronic Arts

Panelists:
Pam Reynolds, Director & Associate General Counsel of Legal Affairs, Amazon MGM Studios
Ned Sherman, Chief Business Affairs & Legal Officer, Skybound Entertainment
Jenifer Wallis, Chair of Entertainment Practice, Munck Wilson, Mandala, LLP
Rusty Weiss, Partner, Sidley Austin LLP

 


5:00pm - 5:15pm (PDT)

Closing Remarks

 


5:15pm - 6:30pm (PDT)

Reception

 


CA MCLE Credits: UCLA School of Law is a State Bar of California approved MCLE provider. By attending all sessions, you may earn up to 6.25 credits (5.25 hours of general credit and 1 hour of legal ethics credit). CLE Readings

Location and Details

  • CHECK IN & BADGE PICK UP

    Badges are required for entry and will be available for pick up at the check in tables near the entrance of Room 1347, located on the first floor of the UCLA School of Law building. Check in will begin at 8:00 AM, and the event will start promptly at 9:00 AM. Refreshments and drinks will be provided during this time.

  • PARKING

    Law School Parking Lot (On Charles E. Young Dr. East) | Map

    Parking Structure 3 (North) | Map

  • EVENT LOCATION

    This year's conference will be held at UCLA School of Law, Room 1347, on the first floor.

    • UCLA School of Law Address: 385 Charles E Young Dr E, Los Angeles, CA 90095.

Minimum Continuing Legal Education

  • Online MCLE Form

    For California MCLE credit, please complete our online Attendance Form during the event. QR codes linking to the form will be displayed throughout the venue and on the back of your event badge. You can fill it out anytime, and certificates will be emailed to you within a few weeks.

    If you do not fill out the Attendance Form during the event, a follow-up email containing the link will be sent to all attendees.

    This event is approved for 6 hours and 15 minutes of MCLE credit.

    Questions? Email: mcle@law.ucla.edu

Planning Committee

  • Co-Chairs

    Seth J. Steinberg
    Principal, Digital Arts Law

    Rusty Weiss
    Partner, Sidley Austin LLP

  • Members

    Maria Abesa
    Senior Counsel, Square Enix

    Cooper Jackson
    Senior Vice President, Business Affairs & Development, Electronic Arts

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